Working with Types, Structures, and Symbols in Decompilation¶
There are two main ways to interact with types in decompilation or disassembly. The first is to use the types view, and the second is to take advantage of the smart structures workflow or otherwise annotate types directly in a disassembly or IL view.
Direct UI manipulation¶
The simplest way to directly manipulate types in disassembly is by viewing an existing variable or sequence of bytes in linear view and using the following hotkeys:
1
,2
,4
,8
: The number hotkeys will create a data variable at the current location if none exists, and then change the size of the variable to an integer in the size of bytes specified in the hotkey.d
: If you want to cycle through the different integer sizes, repeatedly pressingd
has the same effect as pressing the numbers in order.-
: To quickly toggle integers between signed and unsigned integers, you can use the-
hotkey.a
: This hotkey sets or creates the current variable to a character array up until and including the next null byte.o
:o
will set or create the current variable to be a pointer reference.*
: If you have a selection of identical variables,*
will convert them into an array of elements. If you have no selection, the "Create Array" dialog will be shown allowing you to create an array of specific type and count at the current location.s
:s
is a magic hotkey described in the next section in greater detailm
: Used to apply an enumeration display at an integer (more details below)
Note that you can apply these types to a region of memory as well, not just a single variable. So selecting a large block of bytes and pressing 2
*
for example will create an array of int16_t
sized elements.
Enumeration Selector¶
The Enum Dialog, with a default hotkey of m
can be used to both change the type for data variables, arguments, and local variables to an enum type and also to change the Display Type of constant integers to any matching enumeration members.
When used on an integer, all matching enumeration members will be shown.
- Filter box to search large lists of matching enums
- "New Enum" button to allow creation of a new enum
- Enum preview (can also be used to edit an existing enum by double clicking a given line)
- Currently selected enum/member (when the enum is selected, the preview will update, and you can also right-click here to change the type)
- Name of currently selected enum
- Checkbox (set by default) that hides enums with no matching members for the current integer.
However in instances where the hotkey is used on other variables, the display will only be used to apply the enum type to the selection and does not allow editing.
Smart Structures Workflow¶
"Smart Structures" feature enables automatic creation of a structure and its members directly from the disassembly/IL view using the s
hotkey.
It simplifies the traditional workflow in which the user first creates a type in the types view and then applies it to disassembly.
It works in the following ways:
View | Selection | Current Type | Behavior |
---|---|---|---|
Linear/Graph | A variable | Not a struct/struct* | Create structure dialog |
Linear/Graph | A variable that is the result an allocation routine | Not a struct/struct* | Create structure with allocation size |
Linear/Graph/Types | A variable, data variable, or a type name | struct/struct* | Create all members for structure |
Linear/Graph/Types | A StructOffsetToken token, e.g., __offset(0x18) |
N/A | Create current member for structure |
Below are detailed explanation of it:
- In linear/graph view, if the selection is a variable that is not a structure, a dialog pops up and asks you to create a structure. You can specify the structure's name and size. There is also a checkbox that asks you whether the variable's type should be the structure itself or a pointer to the structure.
- In linear/graph view, if the selection is a variable that is not a structure, and it happens to be the result of a memory allocation routine, e.g.,
malloc
, a new structure will be created and its size is automatically determined (if possible). The variable's type will be a pointer to the structure. - In linear/graph/types view, If you select a variable whose type is a structure, or a pointer to a structure, BN will try to create all structure field at any offset that has been accessed in the code.
- In linear/graph/types view, If you select a StructOffsetToken, BN will try to create a structure member at the current offset.
The automatic member creation mentioned in #3 and #4 takes into consideration both incoming and outgoing type information for the accessed offsets and selects the most confident one as the type for the offset.
When no type information can be used to create the structure member, we fall back to creating an integer type based on the size of accesses. For example, if we see an access of size 4, we will create an int32_t
. In case there are different sizes of accesses, we do not create the member. You will need to examine the conflicting size information and decide how to create a member.
Consider the following example (created using taped from the 2011 Ghost in the Shellcode CTF if you'd like to play along at home):
The s
hotkey also works when working with structures in the linear view. Its behavior differs based on the current selection:
Selection | Behavior |
---|---|
A single byte | Create structure dialog |
A range of bytes | Create structure with selection size |
A range of bytes covering existing data variables | Create structure with selection size and add existing data vars as struct members |
In linear view, if the selection is a single byte outside any function, it will pop up the create structure dialog. If the selection is a range of bytes, a structure of the selection size is created and the start of the selection. If the selection covers any existing data variables, these data variables will become members within the newly created structure.
This also works within data variables with structure type. For example, if the selection is a range of bytes within a structure, a new structure will be created within the existing structure.